This ship was developed in a team effort to create an extremely difficult to kill tank, while at the same time supplying outgoing healing and debuff clearing for teammates. Thanks to traits like Radiant Nanite Cloud, Team Synergy, Going the Extra Mile, and others, healing can be pushed far to the extreme now, and many of these things benefit each other.
For example, PLOT Armor is used again here for self healing, as well as Hull Repairing Embassy consoles. Both of these methods of self healing are boosted by % healing boosts like those from Biotech Patch and Sustained Radiant Field.
This results in a ship that both has incredible self-healing potential, and the ability to send out huge heals via Engineering Team, Science Team, or Hazard Emitters to teammates without having to worry about using those heals on itself.
To complete this build, I also equipped Ba'ul weaponry with Suppression Barrage 3, therefore reducing the incoming damage teammates take while they are within this ship's bubble of effect. Other traits like Bio-Link, Unified Engineering, and AoE consoles like Protomatter Field Projector provide nearby teammates with huge durability buffs too.
An interesting build with lots of self healing, allowing for boff heals and debuff cleanses to be almost entirely dedicated to teammates.
An exceeding long match where this intensely survivable build handling enormous incoming damage while keeping teammates alive - to the point where some had to leave as the match had gone on too long.
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